Major city
Vice City
Placeholder copy: The beating heart of the map — a modern, sprawling take on Rockstar's Miami analogue, with beachfront strips, downtown high-rises, art-deco districts and a nightlife economy that fuels much of the story.
GTA 6 is set in Leonida, a fictional state modelled on Florida, with Vice City as its main urban centre. Confirmed regions include Vice City, the Leonida Keys, the Everglades-style wetlands, Port Gellhorn and rural inland towns.
Each region shown in official material so far, and what it appears to offer.
Major city
Placeholder copy: The beating heart of the map — a modern, sprawling take on Rockstar's Miami analogue, with beachfront strips, downtown high-rises, art-deco districts and a nightlife economy that fuels much of the story.
Island chain
Placeholder copy: A string of low-lying islands south of the mainland, connected by long causeways. Boats matter here, and so do the smuggling routes that run through them.
Wetlands
Placeholder copy: Swampland with airboats, hidden camps and wildlife. Expect the map's off-road and aerial traversal to be centred on this region.
Coastal town
Placeholder copy: A faded panhandle beach town with a run-down amusement pier — the visual opposite of Vice City's polish.
Rural interior
Placeholder copy: Farmland, small towns and forested high ground filling the space between the coasts.
Rockstar has not published a figure. Placeholder estimate: expect a landmass meaningfully larger than GTA V's Los Santos and Blaine County, with a denser city core and more interior spaces.
Curious who you will be exploring it with? Read the character guide, or check the release date countdown.